

- ZANS AUTOPURGE CRASH PROTECTO INSTALL
- ZANS AUTOPURGE CRASH PROTECTO MOD
- ZANS AUTOPURGE CRASH PROTECTO PATCH
- ZANS AUTOPURGE CRASH PROTECTO MODS
Since you are running in an emulator, you might have been getting hit by a during load PCB that was making things weird where the timing on a normal install would preclude that usually. I have some more low to high res texture popping in the distance with ZAPCB that I did not before, which is to be expected. * Multiple minor stability and performance strange. * Tightened up logic around cases that people reported problems with.
ZANS AUTOPURGE CRASH PROTECTO PATCH
There is not much feedback with this patch and some feedback from TTW users could be useful to the NVSE team since it's an "heavy mod".* Preferentially calls PCB while motionless and not in combat now. I also really, really love playing with an ENB and this could be/is performance killer but so beautiful.
ZANS AUTOPURGE CRASH PROTECTO MODS
I always have to limit myself on the mods i want to use and for me this patch and "Zan AutoPurge" really pushed the limits. When i used the memory patch, it's all gone! Yeah really!īut you said to me once that you're not playing with a ton of mod, this and your knowledge makes your personal FNV/TTW experience better then mine, i guess ) ( Edit: actually, i'm pretty sure about this ) ) When i said "unstable", i mean there is some slow down especially when i open the pipboy or when i hit "esc". My Pc is pretty new and the last time i've played FNV, i had an ATI 7870. Maybe because of our respective hardware? Windows tweak or software environment? I feel a like the first time i tried NVSR: truly amazed ) Honestly, since i used the memory patch (FNV or Skyrim), i won't play without anymore!
ZANS AUTOPURGE CRASH PROTECTO MOD
You can see how it help after 30/60 minutes of gameplay, when the game usually becomes unstable.Īfter that, do the same on your mod setting and try to see if it change something. Normally you shouldn't see any improvement if you test it for a few minutes. "Zan AutoPurge" will help you in a different way, but it definitely working. Then add the "Zan AutoPurge" and test it again to see if there is an improvement. There is no tool to read the memory allocation for FNV yet but if you really want to know if it's good for you, try this:įirst, try the memory patch on a Vanilla game, to me it crashes around 25/30 guards. If it works, you should see your FPS falling on the ground but no crash! You can test how good it works out for you, just like in the video with the same "console command". On the Skyrim Nexus, he posted a screenshot with like "300 or 500 guards", yes you've read well, without crashing! Gopher made a video about this in his "Skyrim Mod Sanctuary 84", if you want to see the real effect: Like you said, it won't gives you more FPS but a much more stable game! Like Sheson said himself: "Holy Cow, i fixed Skyrim" (and he should add: FNV too!) The default settings works good for me.Ĭool! I'm also using NVAC and NVSR without any problem. Don't set the purge time too tight because it could break some active scripts (Nevada Skies is an example). It has an MCM menu and it's fully configurable. I had this problem like many others and this mod help me a LOT with that. It's useful if your FNV get slow after playing 1 hour or more. "Zan AutoPurge Crash Protector - New Vegas Edition" There is not many feedback for it but it seems to work, since i activated it, i had less crash. Open "nvse_config.ini" and add those lines: Open the "Data" folder of FNV, then go to the "NVSE" folder and if it doesn't exist, create a new text file and name it: "nvse_config.ini" (Not in the "plugins" folder but in the "NVSE" folder!) It didn't work exactly in the same way but it's very simple to activate. Since i didn't saw any thread on it, i'm coming here to say that the Skyrim Memory patch from Sheson was ported to "NVSE 4.2b4".
